By Jeff LaMarche, David Mark, Jack Nutting
The authors of the bestselling starting iPhone three improvement are again, with a similar very good fabric thoroughly up to date for iOS four and written from the floor up utilizing the most recent model of Apple's Xcode three. All resource code has been up to date to take advantage of the newest Xcode templates and present APIs, and all-new screenshots convey Xcode three in action.
Beginning iPhone four improvement is a whole path in iOS improvement. You’ll grasp suggestions that paintings on iPhone, iPad, and iPod contact. we commence with the fundamentals, displaying you the way to obtain and set up the instruments you'll want, and the way to create your first basic program. subsequent you’ll discover ways to combine all of the interface components iOS clients have come to understand and love, corresponding to buttons, switches, pickers, toolbars, and sliders. You’ll grasp numerous layout styles, from the easiest unmarried view to complicated hierarchical drill-downs. The complicated paintings of desk construction should be demystified, and you’ll research options to avoid wasting and retrieve your information utilizing SQLite, iPhone’s integrated database administration process and center information, the normal for endurance that Apple dropped at iOS with the discharge of SDK 3.
And there’s even more! You’ll learn how to draw utilizing Quartz 2nd and OpenGL ES, upload multitouch gestural help (pinches and swipes) on your purposes, and paintings with the digital camera, photograph library, accelerometer, and integrated GPS. You’ll detect the fantastic issues of software personal tastes and find out how to localize your apps for a number of languages. You'll additionally tips on how to use the hot concurrency APIs integrated in iOS four, and make powerful multithreaded purposes utilizing Grand relevant Dispatch.
* The iPhone four replace to the best-selling and such a lot prompt publication for Cocoa contact developers
* Written in an obtainable, easy-to-follow style
* packed with invaluable guidance and strategies that can assist you develop into an iOS professional
<h3>What you’ll learn</h3> * every little thing you must be aware of to improve your individual best-selling iPhone and iPad apps
* top practices for optimizing your code and providing nice consumer reports
* how one can create “universal” apps for either iPhone and iPad
<h3>Who this publication is for</h3>
an individual who desires to commence constructing for iPhone, iPad, and iPod contact.
Read Online or Download Beginning iPhone 4 Development: Exploring the iOS SDK PDF
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Extra info for Beginning iPhone 4 Development: Exploring the iOS SDK
A declaration of an outlet in your controller’s header file might look like this: @property (nonatomic, retain) IBOutlet UIButton *myButton; The IBOutlet keyword is defined like this: #ifndef IBOutlet #define IBOutlet #endif Confused? IBOutlet does absolutely nothing as far as the compiler is concerned. Its sole purpose is to act as a hint to tell Interface Builder that this is an instance variable that we’re going to connect to an object in a nib file. Any instance variable that you create and want to connect to an object in a nib file must be preceded by the IBOutlet keyword.
Plist, the property list will appear in the editing pane (see Figure 2–14). Within the property list, find a row with the label Icon file in the left column. The corresponding right column in that same row should be empty. png file you just added to your project. CHAPTER 2: Appeasing the Tiki Gods NOTE: If you ignored the Icon file entry in the plist, your icon will likely show up anyway. Huh? Why’s that? png and uses that. Just thought you’d like to know! Figure 2–14. plist. While most of these settings are fine as they are, one in particular requires our attention, the setting named Bundle identifier.
Ours is shown in Figure 2–15. 31 32 CHAPTER 2: Appeasing the Tiki Gods Figure 2–15. Your application now has a snazzy icon! You may have noticed that Figure 2–15 shows two different Hello World applications, one with a generic icon and one with a shiny new icon. What gives? As it turns out, the Bundle Identifier that you just changed is what uniquely identifies a specific application. When you changed yourcompany to apress, you told iOS that this was a brand new, different application. Note. When you want to clear out old applications from the iPhone simulator’s home screen, you can simply delete the folder called iPhone Simulator from the Application Support folder contained in your home directory’s Library folder.
Beginning iPhone 4 Development: Exploring the iOS SDK by Jeff LaMarche, David Mark, Jack Nutting